The long-duration shots in digital games: borrowing from the cinema
DOI:
https://doi.org/10.14591/aniki.v5n1.320Keywords:
movies, digital games, forbidden montage, André Bazin, long durationAbstract
The idea that a film is constituted from its editing is widely affirmed as one of the forces that gave form to the cinema. When films dispute space on home screens with digital games, it becomes evident that they often use extended shots to show the course of the level progression and the ludic activities developed, which seems to contradict the tradition of representation and narrative constituted in the cinema. In this text we suggest a look at the long duration present in the digital games proposing that this is a solution that consists of the meeting among loans of the cinema, the pre-digital games, the restrictions of the technologies of each stage of the new environment and as a rereading of the concepts of "forbidden montage” of André Bazin.Downloads
Published
2018-01-02
Issue
Section
Essays


